I can be a man or a woman of diverse skin tones, speaking in different accents. Like the game’s zombies, its human heroes are served up in limited varieties. When I consider that these creatures are walking, rotting, aggressive cadavers, this seems to me to be a significant failing in effective storytelling. But in State of Decay 2, I never experience a crawling of the skin, a raising of the arm hairs. When I encounter them in movies and on TV, they certainly frighten me. There are satisfying moments of victory over the enemy - especially when mowing them down with a rusty vehicle - but they are mostly tiresome obstacles, little more trouble than climbing a fence. Tactically, it is not difficult to determine their strengths and weaknesses. These dead people come in varieties, each with their own easily mapped attacks.
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